Key Points
The game jam was organised online on an
itch.io page.
Elevator-Based Combat: Engage in high-stakes, stationary combat within a confined elevator, relying on precise shooting to fend off relentless zombie threats.
Jump Scare-Driven Atmosphere: Experience a tension-filled environment with dynamic lighting and sound design that delivers unexpected jump scares throughout the encounter.
Immersive Visual Effects: Enhance gameplay with realistic overlays—such as steam and mud effects—implemented using sprites and sprite masks to simulate obstructed camera views.
Robust Technical Implementation & Collaboration: Developed in Unity with C# scripting, utilising NavMesh for authentic zombie navigation, and refined through close collaboration with an artist, evolving from a game jam submission to a full release.
More details on the components and working can be provided upon request.